Throwing Weapons or Projectiles are a class of weapon that can be thrown to deal damage or effect in an area.
Icon | Weapon | Damage | Resale Value | Description |
---|---|---|---|---|
Cluster Dynamite | 100 | $5 | Spawn additional explosive clusters upon detonation. Can destroy reinforced doors. Can be snuffed out by water. | |
Dynamite | 100 | $2 | Can destroy reinforced doors. Can be snuffed out by water. | |
Flashbang | - | $2 | Throw to stun characters in target area. | |
Lightning in a Bottle | - | $1 | Throw to deal lightning damage in target area. Damage increased against Wet targets. Area of effect increases during rain or storms. | |
Wildfire Cocktail | 50 | $2 | Throw to deal fire damage in target area. Damage increased against oiled targets. |
Trivia[]
- Oneirists often use Lightning in the Bottles, Ravenous Wildfire Cocktails, and outlaws in general Dynamites.
- When a dynamite fuse is lit up, the spark can be seen moving from the end toward the dynamite, and only then the dynamite explodes.[1]
- Water can douse out dynamites, but only when the sparks actually touch the water. Doused dynamites can be lit again but since the fuse were shortened, the dynamites will explode faster.[2]
- Lightning in a bottle was named so because, during development, it was initially using the model of wildfire cocktails.[3]