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Throwing Weapons or Projectiles are a class of weapon that can be thrown to deal damage or effect in an area.

Icon Weapon Damage Resale Value Description
Cluster Dynamite Icon.png Cluster Dynamite 100 $5 Spawn additional explosive clusters upon detonation. Can destroy reinforced doors. Can be snuffed out by water.
Dynamite Icon.png Dynamite 100 $2 Can destroy reinforced doors. Can be snuffed out by water.
Flashbang Icon.png Flashbang - $2 Throw to stun characters in target area.
Lightning Grenade Icon.png
Lightning in a Bottle - $1 Throw to deal lightning damage in target area. Damage increased against Wet targets. Area of effect increases during rain or storms.
Wildfire Cocktail Icon.png
Wildfire Cocktail 50 $2 Throw to deal fire damage in target area. Damage increased against oiled targets.

Trivia[]

  • When a dynamite fuse is lit up, the spark can be seen moving from the end toward the dynamite, and only then the dynamite explodes.[1]
  • Water can douse out dynamites, but only when the sparks actually touch water. Doused dynamites can be lit again but since the fuse were shorten, the dynamites will explode faster.[2]
  • Lightning in a bottle was named so because during development, it was initially using the model of wildfire cocktails.[3]

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References[]

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