Throwing Weapons or Projectiles are a class of weapon that can be thrown to deal damage or effect in an area.
Icon | Weapon | Damage | Resale Value | Description |
---|---|---|---|---|
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Cluster Dynamite | 100 | $5 | Spawn additional explosive clusters upon detonation. Can destroy reinforced doors. Can be snuffed out by water. |
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Dynamite | 100 | $2 | Can destroy reinforced doors. Can be snuffed out by water. |
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Flashbang | - | $2 | Throw to stun characters in target area. |
Lightning in a Bottle | - | $1 | Throw to deal lightning damage in target area. Damage increased against Wet targets. Area of effect increases during rain or storms. | |
Wildfire Cocktail | 50 | $2 | Throw to deal fire damage in target area. Damage increased against oiled targets. |
Trivia[]
- When a dynamite fuse is lit up, the spark can be seen moving from the end toward the dynamite, and only then the dynamite explodes.[1]
- Water can douse out dynamites, but only when the sparks actually touch water. Doused dynamites can be lit again but since the fuse were shorten, the dynamites will explode faster.[2]
- Lightning in a bottle was named so because during development, it was initially using the model of wildfire cocktails.[3]