Throwing Weapons or Projectiles are a class of weapon that can be thrown to deal damage or effect in an area.
|Cluster Dynamite||100||$5||Spawn additional explosive clusters upon detonation. Can destroy reinforced doors. Can be snuffed out by water.|
|Dynamite||100||$2||Can destroy reinforced doors. Can be snuffed out by water.|
|Flashbang||-||$2||Throw to stun characters in target area.|
|Lightning in a Bottle||-||$1||Throw to deal lightning damage in target area. Damage increased against Wet targets. Area of effect increases during rain or storms.|
|Wildfire Cocktail||50||$2||Throw to deal fire damage in target area. Damage increased against oiled targets.|
- When a dynamite fuse is lit up, the spark can be seen moving from the end toward the dynamite, and only then the dynamite explodes.
- Water can douse out dynamites, but only when the sparks actually touch water. Doused dynamites can be lit again but since the fuse were shorten, the dynamites will explode faster.
- Lightning in a bottle was named so because during development, it was initially using the model of wildfire cocktails.