This article or section contains spoilers. If you have not completed the game, it is recommended that you read at your own risk or not at all. |
You and your nation have tracked Wiindigo's spread all the way out West, far from home, where greed's at its worst. Now, you're close. Time to get huntin'. |
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- The Narrator |
Lost Fire Protector Journey is a main quest of Across Rivers.
Walkthrough[]
Boulder Creek[]
Once Across Rivers arrives at Boulder Creek, he needs to eliminate all the Ridgebacks before the townspeople can safely come out. Once this is done, go to the spirit hall and talk to the clerics there and they point him to the Boulder Creek Mine. Also talks to the sheriff's wife and she asks Across Rivers to find her missing husband.
Olvidado Pueblo[]
The Olvidado Bracelets' Lullaby contains clues to reveal the ghost town. Across Rivers need to find a place between a grove and three rocks, and stand there for a few seconds until the town appears. When stepping on the right place, a few musical notes are played.
When reaching the hatch, the ghosts of the Olvidado children converge here but to talk to them, Across Rivers needs to go back to Thriving Place and speak to West Standing Woman. However, if West Standing Woman is dead by this point, Anaïs is the person who opens the hatch into the gold mine for Across Rivers.
Thriving Place[]
Talking to West Standing Woman and she asks Across Rivers to gather a piece of copper ore and bark of the Mashiki tree. Copper ores can be found in many mines or tunnels and the Mashiki tree is found in the Sacred Grove, which is guarded by a few Ridgebacks.
Outcomes[]
The following outcomes are the direct consequences of Across Rivers' actions during his journey. This section contains spoilers for subsequent journeys.
Werewolf Journey[]
- Across Rivers:
- If Across Rivers assaulted or killed anyone from the Lost Fire Nation, he will be banished and set up a camp on the Hunting Territory.
- The same thing will happen if he killed West Standing Woman even if no one saw him entered Thriving Place.
- If he became a Wiindigo, his tribe killed him and bury him in Thriving Place's burial ground.
- Weird West:
- Weird West will become a safer place if Dagger & Bones and Lost Fire Nation became allies. The two factions will work together to safe guard the region from the influence of the Spirit of Greed. Trade will be established and joint expeditions will be planned to hunt supernatural beasts.[1]
- On the other hand, if Across Rivers chose not to ally with Dagger & Bones, their distrust and anomisity remain. The Western Gazette will report escalating conflict between the two factions.
Oneirist Journey[]
- Across Rivers and Maryanne Wilson:
- If Across Rivers chose to ally with the Dagger and Bones, a faction of the company at Fort Glenn will mutiny against Maryann. Across Rivers will go to the fort to help Maryann quell the revolt but both will be buried alive. By the time Constance arrives, she can save Across Rivers but Maryanne is dead by then.
Trivia[]
- The inscriptions seen in the bracelets' icons can be read from the game's texture files, and are actually a quote from Grimscribe: His Lives and Works, a collection of short horror stories by Thomas Ligotti. The inscription says: "In the rooms of houses and beyond their walls—beneath dark waters and across moonlit skies—below earth mound and above mountain peak—in northern leaf and southern flower—inside each star and the voids between them—within blood and bone, through all souls and spirits—among the watchful winds of this and the several worlds—behind the faces of the living and the dead..."
- If Across Rivers didn't kill Galen Weeks in Galen's Crossing, there is a chance he shows up at Olvidado Pueblo among other Ravenous.
- Near the edge of the Bitter Rock map, there are two arches that resemble the goals of a football field, and a skull in the middle that looks like a ball. If the skull is kicked through one of the arches, the text "Goal!" appears in the middle of the screen.