
Perks are passive skills that require Golden Aces of Spades to unlock or upgrade. Unlike Abilities, Perks once acquired, are persistent throughout a playthrough, and are available to all other playable characters. Each perk has three levels, with the next level cost more Golden Aces to unlock than the previous.
Icon | Perk | Unlock Cost | Description |
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Locksmith | 1/3/5 ![]() |
Gain a 25%/50%/90% chance to save a lockpick from breaking when picking a lock. |
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Scrounger | 1/3/5 ![]() |
Find 10%/25%/50% more gold in containers. |
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Haggler | 1/3/5 ![]() |
Reduce shop prices and service fees by 5%/12%/30%. |
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Posse Leader | 1/3/5 ![]() |
Boost posse member damage output and maximum hit points by 15%/40%/80%. This does not affect the current protagonist. |
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Demolitionist | 1/3/5 ![]() |
Deal 25%/60%/100% more explosive damage with dynamite and cluster dynamite. |
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High Jumper | 1/3/5 ![]() |
Jump 10%/25%/50% higher, and take less fall damage. |
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Ambusher | 1/3/5 ![]() |
Inflict 25%/60%/100% more damage to unaware targets. |
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Trail Medic | 1/3/5 ![]() |
Recover 20%/50%/100% more Hit Points when using bandages. |
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Hunter | 1/3/5 ![]() |
Move 5%/15%/30% faster when aiming with Rifles, Shotguns, or Bows. |
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Bullet Dodger | 1/3/5 ![]() |
Increase fire rate during dodge leap by 25%/60%/100%. |
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Quick Reload | 1/3/5 ![]() |
Increase reload speed by 10%/25%/50% with firearms. |
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Healthy | 1/3/5 ![]() |
Increase your maximum Hit Points by 10%/25%/50%. |
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Quick Stealth | 1/3/5 ![]() |
Increase speed by 10%/20%/40% while crouched. |
Trivia[]
- Acquiring or leveling up Healthy also fully heals the Protagonist.