Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Amulets are equippable trinkets that grant the wearers minor bonuses or effects. In the environment, they emit faint a teal glow. Each character can equip up to two amulets. When the effect of an amulet is triggered, a small icon of the amulet appears on top of both the character and their portrait.
Companions don't use amulets but past protagonists still benefit from amulets they wore during their own journeys. If these amulets are remove from their inventories, however, they cannot equip them again.
The effects of amulets do not stack.
The locations of most amulets are random.
Amulets can only be sold to wanderers during the Wanderer Caravan Random Encounter.
When your health is low, your fire rate is increased.
Amulet of Grounding
While equipped, grants moderate Lightning resistance.
Amulet of the Bloodletter
At night, gain a chance to make targets bleed on a hit.
Amulet of the Infamous
While equipped, deal additional damage if you have a very low reputation (-50 and below).
Amulet of the Windwalker
During windy weather, move more quickly.
Amulet of Insulation
While equipped, grants moderate Fire resistance.
Amulet of Resistance
While equipped, grants moderate Poison resistance.
Amulet of Virtuous
While equipped, deal additional damage if you have a very high reputation (50 and above).
Death's Door Amulet
When your health is low, your abilities cost fewer Action Points.
Amulet of Cornered Beast
When your health is low, part of any damage taken from an enemy is dealt back to them in turn.
Amulet of Desperation
When your health is low, deal additional damage.
Amulet of Spreading Rot
During a dodge roll, gain a moderate chance to poison any enemies you hit.
Amulet of the Assassin
At night, deal more damage to unaware targets.
Amulet of the Ghost
At night, your melee damage in increased.
Amulet of the Poisoner
When poisoned, gain a chance to poison any enemies hit.
Amulet of Wildfires
When burning, move more quickly.
When burning, gain a chance to set enemies on fire on a hit.
Hit and Run Amulet
After killing an unaware target, gain increased speed for a short time.
Amulet of Floods
When wet, part of any damage taken from an enemy is dealt back to them in turn.
Amulet of Leaping Flames
During a dodge roll, gain a moderate chance to burn any enemies you hit.
Amulet of Rolling Thunder
During a dodge roll, gain a moderate chance to electrocute any enemies you hit.
Amulet of Rushing Blood
On critical hits, regain a small amount of health.
Amulet of Storms
When wet, gain a chance to electrocute enemies on hit.
Automatically reload equipped weapon on a critical hit.
Amulet of the Leech
After killing an unaware target, regain a moderate amount of health.
Harvest Moon Amulet
At night, deal additional damage.
Impatient Reaper's Amulet
Automatically reload equipped weapon on every kill.
Recover health on every kill.
Amulet of Flame's Kiss can be found in Old Skullcap temple, only during the Oneirist Journey.
Amulet of Flame's Kiss
When burning, generate health instead of taking damage from the fire. Crafted by an ancient civilization.
Amulet of the Open Palm
When equipped, your slap speed is significantly increased. Crafted by an Oneirist to overcome a particular foe.
A fresco in an Ancient Temple seemingly depicts how amulets were created.
A site in Old Skullcap Temple, seems to be the place depicted in the fresco.
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