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Abilities are active skills available to the five playable characters in Weird West, and they require Nimp Relics to unlock.

Ability Dial

Notes[]

  • Abilities are divided into two main groups: class abilities which are unique to each character, and weapon abilities which are available to all.
  • Weapon abilities can only be activated if the aim button is held.
  • Weapon abilities are persistent across a playthrough, but each protagonist has to learn their own class abilities.
  • Activating Abilities cost Action Points, which can be replenished by sleeping or using Invigorating Tonics.
  • Some abilities, once activated, can be deactivated to recover the AP cost.
  • Ability points can regenerate but only up to 5AP.
  • Killing an enemy gives 1AP.

Class Abilities[]

Bounty Hunter[]

Bounty hunter abilities are Jane Bell's unique abilities.

  • Care should be taken while placing Shrapnel Mines when there are rats around as they can trigger the mines.
Icon Ability Unlock Cost AP Cost Cooldown Description
Roundhouse Kick Icon Roundhouse Kick 1 Nimp Relic Icon Large 5 1s For 20 seconds, your kick deals more damage and objects are thrown further.
Shrapnel Mine Icon Shrapnel Mine 1 Nimp Relic Icon Large 10 1s Set a trap that explodes when enemies approach and can cause Bleeding bleeding.
Charmed Icon Charm 1 Nimp Relic Icon Large 5 1s For 8 seconds, enemies around you become your allies.
Quick Thinker Icon Quick Thinker 1 Nimp Relic Icon Large 5 1s For 6 seconds, time slows but you move more quickly.

Pigman[]

Pigman abilities are available to Cl'erns Qui'g's and other pigmen.

Icon Ability Unlock Cost AP Cost Cooldown Description
Putrid Cloud Icon Putrid Cloud 1 Nimp Relic Icon Large 5 1s Emit a cloud of poison from your location for 3 seconds.
Rubber Skin Icon Rubber Skin 1 Nimp Relic Icon Large 10 1s For the next 10 seconds, all bullets ricochet off your skin to hit near by enemies.
Unstoppable Charge Icon Unstoppable Charge 1 Nimp Relic Icon Large 5 1s Charge forward, breaking objects and hurling aside anyone in your path, dealing 80 damage and leaving them Stun stunned.
Shockwave Icon Shockwave 1 Nimp Relic Icon Large 5 1s Hit the ground and deal 70 damamge around you, Stun stunning enemies.

Protector[]

Protector abilities are available to Across Rivers. Other protectors of the Lost Fire Nation also have access to Cousin Bear and Western Wind.

  • Due to its low cooldown, Thunderbird Strike can be used repeatedly to stun-lock a group of enemies.
Icon Ability Unlock Cost AP Cost Cooldown Description
Cousin Bear Icon Cousin Bear 1 Nimp Relic Icon Large 5 1s Summon a bear to fight by your side for 15 seconds.
Western Wind Icon Western Wind 1 Nimp Relic Icon Large 10 1s Create a tornado that hurls enemies and objects from its path. The tornado can take on the elemental properties PoisonElectrifiedBurning of obstacles it encounters.
Surefooted Icon Surefooted 1 Nimp Relic Icon Large 5 1s Move quietly (even when running) and 25% faster (even when crouched) for 10 seconds. Rolls also recharge faster.
Thunderbird Strike Icon Thunderbird Strike 1 Nimp Relic Icon Large 5 1s Summon a Electrified lightning bolt to strike enemies around you.

Werewolf[]

Werewolf abilities are available to Desidério Ríos and other Absolutionist devotees.

Icon Ability Unlock Cost AP Cost Cooldown Description
Shapeshift Icon Shapeshift - 10 1s Allows you to enter wolf form, which increases melee damage and max HP. While shapeshifted, attack rate increases for every kill. BurningFire damage received is increased.
Yeb’s Fire Icon Yeb’s Fire 1 Nimp Relic Icon Large 5 1s Surround yourself withe fiery nova that Burning burns everything nearby for 8 seconds.
Yeb’s Invisibility Icon Yeb’s Invisibility 1 Nimp Relic Icon Large 5 1s You and your allies become invisible for 10 seconds. Reduces speed.
Inun’s Strength Icon Inun’s Strength 1 Nimp Relic Icon Large 5 1s For 10 seconds, Inun grants their strength to any living creatures (allies or enemies) stepping onto the consecrated ground. While in the affected area, characters' armor protection is boosted by 20%.
Inun’s Healing Icon Inun’s Healing 1 Nimp Relic Icon Large 10 1s For 10 seconds, Inun heals any living creatures (allies or enemies) stepping onto the consecrated ground. While in the affected area, characters' regenerate their HP.

Oneirist[]

Oneirist abilities are available to Constance Driftwood and other Oneirists.

Icon Ability Unlock Cost AP Cost Cooldown Description
Summon Wisps Icon Summon Wisps 1 Nimp Relic Icon Large 5 1s Call forth three Electrified lightning wisps to protect yourself from nearby enemies.
Shift Icon Shift 1 Nimp Relic Icon Large 2 1s Teleport 8 meters forward and Stun stun any enemies at the arrival location.
Spirit Ward Icon Spirit Ward 1 Nimp Relic Icon Large 5 1s Create a magic shield that absorbs projectiles and and converts them into health for 8 seconds.
Astral Projection Icon Astral Projection 1 Nimp Relic Icon Large 5 1s Become briefly invisible and manifest an illusory double, which draws enemies' attention from yourself for 8 seconds.

Weapon Abilities[]

Unlike Class abilities, weapon abilities are not only available to the protagonists but also to a wide array of characters across the West.

Revolver[]

  • Combine High Noon with Lightning Rounds to electrify up to 6 enemies in quick succession.
Icon Ability Unlock Cost AP Cost Cooldown Description
Lightning Rounds Icon Lightning Rounds 3 Nimp Relic Icon Large 5 5s For 10 seconds, all pistol bullets are electrified, and targets take Electrified electric damage.
High Noon Icon High Noon 3 Nimp Relic Icon Large 5 1s On your next trigger pull, automatically fire a single shot at every target within sight. Each shot uses a bullet from your magazine, up to a maximum of 6 shots.
Fan The Hammer Icon Fan The Hammer 3 Nimp Relic Icon Large 5 5s Your next shot fires all the remaining bullets in your magazine, combining all of their damage into a single, deadly blow.

Shotgun[]

  • Rapid Reload is particularly useful for the Stubbs Double-Barrel shotgun due to its high damage but limited ammo capacity.
  • Explosive Shells work like dynamites and can destroy reinforced doors, rock piles, and stalagmite.
Icon Ability Unlock Cost AP Cost Cooldown Description
Rapid Reload Icon Rapid Reload 3 Nimp Relic Icon Large 5 5s Fire shells without having to reload for 5 seconds.
Explosive Shells Icon Explosive Shells 3 Nimp Relic Icon Large 10 5s Fire an explosive round that detonates on impact. Uses 2 shells.
Both Barrels Icon Both Barrels 3 Nimp Relic Icon Large 5 5s Your next shot does critical damage and has a 100% chance to make enemies Bleeding bleed. Uses 2 shells.

Rifle[]

  • Bullet Hail is typically used during opened combat, and paired well with the Bolt-Action Forester rifle due to its faster firing rate.
  • Sentry Silencer can stealthily take out enemies one by one, especially when paired with an upgraded Gowser Service Rifle.
  • Sentry Silencer and Right between the Eyes cannot activated at the same time.
Icon Ability Unlock Cost AP Cost Cooldown Description
Bullet Hail Icon Bullet Hail 3 Nimp Relic Icon Large 5 5s Firing speed is increased by 20% for 10 seconds. During that period, each successful shot increases firing speed by an additional 10%.
Right Between the Eyes Icon Right Between the Eyes 3 Nimp Relic Icon Large 5 5s Your next shot is a guaranteed critical hit that ignores the target's armor protection.
Sentry Silencer Icon Sentry Silencer 3 Nimp Relic Icon Large 10 5s Your next shot is silent and also increases damage to unaware targets by 200%.

Bow[]

Icon Ability Unlock Cost AP Cost Cooldown Description
Swift Shots Icon Swift Shots 3 Nimp Relic Icon Large 5 5s Arrow fire rate is increased by 10 seconds.
Heartfinder Arrow Icon Heartfinder Arrow 3 Nimp Relic Icon Large 5 5s Your next arrow ignores 100% of enemy's armor and make targets Bleeding bleed for 5 seconds.
Splash Arrows Icon Splash Arrows 3 Nimp Relic Icon Large 5 5s For the next 10 seconds, all arrows shot deal damage in an area around the target. Any effect currently applied to your arrows (BurningFire, PoisonPoison, StunStun or armor piercing) is also dealt to any target in the area of effect.
Ambush Arrow Icon Ambush Arrow 3 Nimp Relic Icon Large 5 5s Your next arrow Stun stuns its target for 5 seconds.

Melee[]

  • Combine Spinning Strike with Bloodthirsty to deal high damage to all nearby enemies.
  • Charge can also be used first to cause bleeding, which further enhances the damage bonus from Bloodthirsty.
  • Spinning Strike can stun enemies, which allows the protagonists to knock them out. This is useful for capturing a bounty alive, even during combat.
  • Some creatures such as bears and ravenous can also use Bloodthirsty.
Icon Ability Unlock Cost AP Cost Cooldown Description
Bloodthirsty Icon Bloodthirsty 3 Nimp Relic Icon Large 5 5s For 10 seconds, attacks do an additional 50% damage. Damage bonus increases to 100% if the target is currently Bleeding bleeding.
Spinning Strike Icon Spinning Strike 3 Nimp Relic Icon Large 5 5s Strike all targets within melee range in a single spinning slash, damaging them and leaving them Stun stunned for 3 seconds.
Adrenaline Icon Adrenaline 3 Nimp Relic Icon Large 5 5s Melee attack speed is increased by 50% for 10 seconds.
Charge Icon Charge 3 Nimp Relic Icon Large 2 2s Rush quickly into melee range and deal high damage to your target.

Trivia[]

  • Sentry Silencer visually adds a silencer to the rifle barrel, while Right Between the Eyes adds a scope.
  • When activating Explosive Shells, sparks can be seen coming out of the chamber.
  • Summon Wisps generates three lightning balls that are similar to those wander around the Ancient Temples.

Gallery[]

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