Abilities are active skills available to the five playable characters in Weird West, and they require Nimp Relics to unlock.
Notes[]
- Abilities are divided into two main groups: class abilities which are unique to each character, and weapon abilities which are available to all.
- Weapon abilities can only be activated if the aim button is held.
- Weapon abilities are persistent across a playthrough, but each protagonist has to learn their own class abilities.
- Activating Abilities cost Action Points, which can be replenished by sleeping or using Invigorating Tonics.
- Some abilities, once activated, can be deactivated to recover the AP cost.
- Ability points can regenerate but only up to 5AP.
- Killing an enemy gives 1AP.
Class Abilities[]
Bounty Hunter[]
Bounty hunter abilities are Jane Bell's unique abilities.
- Care should be taken while placing Shrapnel Mines when there are rats around as they can trigger the mines.
Pigman[]
Pigman abilities are available to Cl'erns Qui'g's and other pigmen.
Icon | Ability | Unlock Cost | AP Cost | Cooldown | Description |
---|---|---|---|---|---|
Putrid Cloud | 1 | 5 | 1s | Emit a cloud of poison from your location for 3 seconds. | |
Rubber Skin | 1 | 10 | 1s | For the next 10 seconds, all bullets ricochet off your skin to hit near by enemies. | |
Unstoppable Charge | 1 | 5 | 1s | Charge forward, breaking objects and hurling aside anyone in your path, dealing 80 damage and leaving them stunned. | |
Shockwave | 1 | 5 | 1s | Hit the ground and deal 70 damamge around you, stunning enemies. |
Protector[]
Protector abilities are available to Across Rivers. Other protectors of the Lost Fire Nation also have access to Cousin Bear and Western Wind.
- Due to its low cooldown, Thunderbird Strike can be used repeatedly to stun-lock a group of enemies.
Werewolf[]
Werewolf abilities are available to Desidério Ríos and other Absolutionist devotees.
Oneirist[]
Oneirist abilities are available to Constance Driftwood and other Oneirists.
Weapon Abilities[]
Unlike Class abilities, weapon abilities are not only available to the protagonists but also to a wide array of characters across the West.
Revolver[]
- Combine High Noon with Lightning Rounds to electrify up to 6 enemies in quick succession.
Icon | Ability | Unlock Cost | AP Cost | Cooldown | Description |
---|---|---|---|---|---|
Lightning Rounds | 3 | 5 | 5s | For 10 seconds, all pistol bullets are electrified, and targets take electric damage. | |
High Noon | 3 | 5 | 1s | On your next trigger pull, automatically fire a single shot at every target within sight. Each shot uses a bullet from your magazine, up to a maximum of 6 shots. | |
Fan The Hammer | 3 | 5 | 5s | Your next shot fires all the remaining bullets in your magazine, combining all of their damage into a single, deadly blow. |
Shotgun[]
- Rapid Reload is particularly useful for the Stubbs Double-Barrel shotgun due to its high damage but limited ammo capacity.
- Explosive Shells work like dynamites and can destroy reinforced doors, rock piles, and stalagmite.
Icon | Ability | Unlock Cost | AP Cost | Cooldown | Description |
---|---|---|---|---|---|
Rapid Reload | 3 | 5 | 5s | Fire shells without having to reload for 5 seconds. | |
Explosive Shells | 3 | 10 | 5s | Fire an explosive round that detonates on impact. Uses 2 shells. | |
Both Barrels | 3 | 5 | 5s | Your next shot does critical damage and has a 100% chance to make enemies bleed. Uses 2 shells. |
Rifle[]
- Bullet Hail is typically used during opened combat, and paired well with the Bolt-Action Forester rifle due to its faster firing rate.
- Sentry Silencer can stealthily take out enemies one by one, especially when paired with an upgraded Gowser Service Rifle.
- Sentry Silencer and Right between the Eyes cannot activated at the same time.
Bow[]
Melee[]
- Combine Spinning Strike with Bloodthirsty to deal high damage to all nearby enemies.
- Charge can also be used first to cause bleeding, which further enhances the damage bonus from Bloodthirsty.
- Spinning Strike can stun enemies, which allows the protagonists to knock them out. This is useful for capturing a bounty alive, even during combat.
- Some creatures such as bears and ravenous can also use Bloodthirsty.
Icon | Ability | Unlock Cost | AP Cost | Cooldown | Description |
---|---|---|---|---|---|
Bloodthirsty | 3 | 5 | 5s | For 10 seconds, attacks do an additional 50% damage. Damage bonus increases to 100% if the target is currently bleeding. | |
Spinning Strike | 3 | 5 | 5s | Strike all targets within melee range in a single spinning slash, damaging them and leaving them stunned for 3 seconds. | |
Adrenaline | 3 | 5 | 5s | Melee attack speed is increased by 50% for 10 seconds. | |
Charge | 3 | 2 | 2s | Rush quickly into melee range and deal high damage to your target. |
Trivia[]
- Sentry Silencer visually adds a silencer to the rifle barrel, while Right Between the Eyes adds a scope.
- When activating Explosive Shells, sparks can be seen coming out of the chamber.
- Summon Wisps generates three lightning balls that are similar to those wander around the Ancient Temples.